![]() The exact same can be said about Carnage Tyrant and Rekindling Phoenix. Our Sideboard is largely tuned to beat control, since pretty much every other matchup is good to great.Įssentially, we want to bring in Nezahal, Primal Tide because of how hard he is to answer. Not only do we get a 6/6 flyer, but we also get to draw three to four cards in a typical game, which at the cost of a few life is fantastic. And last but not least we have our best hit in the deck, Demonlord Belzenlok. Darigaaz Reincarnated is a hasty threat that can end a game quickly, and plays similarly to an oversized Rekindling Phoenix. Etali, Primal Storm allows us to continue to cheat our mana costs. What's not to love?įinally, we have our Legendary Creatures. Ajani draws us towards more Historic Cards whilst Bolas exiles our opponent's hand before playing their deck for them. Once again, both of these are removal when they enter. This helps us a ton as we can deploy both Nicol Bolas, God-Pharaoh and Ajani Unyielding using our Gateway. Since the changing of the Planeswalker Uniqueness rule to the Legend rule, Planeswalkers have become legendary. Both of these act as removal, then leave themselves behind as a body. Our other Artifact hits for Madcap Experiment are Cataclysmic Gearhulk and Noxious Gearhulk. Firstly, Thran Temporal Gateway can deploy everything in the deck. Next let's take a look at the reasons to try and get this whole wacky machine working. Plus, something that I found during testing is that this go wide suite is enough to take down a control deck on its own, giving us an alternative game plan in our worst match up. Each them is quick enough to pose a problem to Aggro decks and of course they set up our "Combo". ![]() What better way do that than token producers? Legion's Landing, Servo Exhibition, and Saproling Migration fulfil that role wonderfully. In order to use this effectively we need to have early creatures… but not play any disappointing hits for our mana-cheaters. Indomitable Creativity is less simple however. Madcap Experiment and Thran Temporal Gateway don't require any additional set up, making them very easy to play. It's a similar idea to the old Aetherworks Marvel decks, and we all know how good they were. The deck is based around using these three cards to drop some serious threats way earlier than they should hit the board.
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